My Umori/Old Stickfingers deck is a creature-only deck thats focused on graveyard value
If this card is Destroyed by battle, SS 2 of your Banished Level 7 or lower LIGHT ATT Monsters
We saw a lot of power, with double Student of Warfare / Time of Heroes nut draws and one-creature wins thanks to the fact that if we can fight through our opponent's removal and max level a creature, most of our level-up creatures can win the game by itself, but we also got Time Walked a lot of times and occasionally just played underpowered creatures (a good example of this was against Merfolk, where their creatures were often bigger and more powerful, even without the extra work of spending mana to level up)
There is an interesting mind game where your opponent has to guess which amount you play
Once you've collected four copies of all rares for Innistrad: Crimson Vow , you'll receive 20 gems as usual
Giving the player a chance to search for any card in the deck seems at odds with good card design, but the idea stuck